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Channel: GarrickWinter – Ludum Dare
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GarrickWinter here, ready to start my #7DRTS as soon as I wake up!

This is madness! This is MiniLD #44! The goal is to make an RTS game in 7 days, and I love RTS games.  Not to mention we are allowed to use pre-existing code, and have 7 days, so unlike a normal Ludum...

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Insurrection, Day 1

So today I managed to pull my disparate code base together, and get the very basics of an RTS up and running.  What I have is essentially a field of more or less randomly positioned planets, as well...

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Insurrection, Day 2

  So the second day of MiniLD #44 draws to a close, and I have made some good progress today. First, I added a lot of art to the game, though it is still pretty fugly.  I also tested out an equally...

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Jumpstarter, Day 3

So I decided to slightly tweak the theme of my game.  Only slightly.  Now, it’s not just “public approval” you are gunning for; that public approval is reflected in the revenue pulled in by the...

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Jumpstarter, Day 4

So today I had very little time to get things done, compared to the rest of the week so far.  I managed to get unit production up and running without much trouble, though, and also implemented planet...

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Jumpstarter, Day 5

  Today I managed to get lots of little tweaks done, such as fixing crashes, implementing population limits, fixing bugs, adding the minimap and tooltips, and adding particle effects and more visual...

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Jumpstarter, Day 6

  The penultimate day of the 44th MiniLD compo comes to a close, I’m happy to report that the game is more or less feature-complete.  I didn’t get the chance to include all the features I would like...

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Jumpstarter, Day 7 – Finished

So here it is, then – Day 7 of the 44th Mini Ludum Dare.  As this is a 7 Day RTS compo, that makes this the final day – and about time, too, since I really need a break.  I am, therefore, done – here...

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MiniLD 45 – Day 1 – Monster’s Maze

So against my better judgement, I decided to participate in this month’s Mini Ludum Dare!  I will be building a game in C++ using the SFML framework, and creating my game assets in Paint.NET....

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Monster’s Maze – Day 2

So today I got most of the fundamental gameplay in place for my game.  There are now two enemy types who pursue the player, one which shoots at the player and the other which tries to swarm the player...

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Monster’s Maze – Day 3 – Submitted!

So I just finished Monster’s Maze and uploaded it to the main thread!  This has been a very whirlwind experience, since I didn’t at all expect to participate in this MiniLD, especially not since it...

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A Postmortem for Mama Is Sick

The main game interface for Mama Is Sick So the 28th Ludum Dare marks the first time I have participated in the mainline Ludum Dare event, though I was previously a participant in the Mini Ludum Dares...

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Space, Here I Come!

So yes, I am participating in this month’s Mini Ludum Dare! And I’m quite excited, if I may say so. My game, which I’m tentatively calling Space Prober, is a game about a space probe slingshotting...

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Space Prober – Day 1

This shows the space probe orbiting a star I have successfully worked on my game, Space Prober, today! I’ve actually already got the core mechanic working, though it needs a lot of polish. The probe...

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Day 2 – Space Prober

The probe crashes through an asteroid, hurtling towards the sun. So today I got a bit more work done on Space Prober, including deadly asteroid collisions, planets, infinite universe generation, and so...

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My MiniLD #49 Game – Now on the Google Play Store!

So during last month’s Mini Ludum Dare, I created a one-button game called Star Prober. It was a simple little game, but I rather liked it and so did several of the people I showed it to, so I decided...

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Looking Forward To This LD

So I intend to participate in the 72-hour jam again this time. This will be the third time I participate, and I’ll be doing it solo for the first time (still using Unity). I also likely won’t have the...

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Gonna Solo It

So I haven’t done LD in a while, but I’m taking time this weekend to try and crank something out solo. I’ll be working in Unity, probably 2D but it depends on what the theme ends up being. Already...

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